I'm new to TNET,
TNManager.Create() accepts gameobject as the first parameter, but this gameobject must be in TNManger's list of objects.
I read the source code of TNManger, and found there is no public way to retrieve the objects list. If we cannot get the object in the list, then how can we pass it to Create()? Do I have to use the Create(path, ...) instead?
It's will be very appreciated if anybody could paste some example code to show the correct way to use this Create(GameObject go, ...)