Author Topic: NGUI WebGL transform scale box collider issues  (Read 1757 times)

kadirgunduz

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 3
    • View Profile
NGUI WebGL transform scale box collider issues
« on: June 18, 2015, 11:36:48 AM »
Hi does anyone know how to fix box colliders (buttons, input boxes) not working in WebGL when canvas is scaled?

example:

canvas {
transform: scale(0.8);
}

*this will cause buttons and input boxes to not work. It seams their box colliders aren't adjusted.