Hi guys,
I'm not 100% sure if this is the right thread. There are several threads here and there about Multiresolution support, but still didn't help me, unfortunately..
I was trying diferent approaches to SD/HD Atlases switching in my game, but it didn't really worked as I expected.
I was wondering if I have, for instance, created two different NGUI sets - one for SD and another for HD, and simply enable/disable one of those via script, based on Device resolution (width or height) , will it have any impact on memory?
I have two Atlases: SD and HD, but not loading them from Resources. Two GUI sets just using corresponding Atlas, that's it.
I'd like to have crispy (Pixelperfect) GUI for SD and HD.
Also, is there any restrictions or recommendations regarding how many Atlases one can use in a game?
Appreciate any tips!