hi. my players sometimes write data on channel. (example tno.isMine TNManager.SetChannelData("info", +1)

i cant find good way how clear it. (players lose connection or use alt+f4 to exit from game)
1. i create empty "sample object" and write data to it. (TNManager.Instantiate FALSE)
then players off - object destroy, and i use code in Destroy() void - every players send ("info", -1) - wrong result.....
2. i added if tno.isMine - sometimes clear info, sometimes no... (players lose connection or use alt+f4 to exit from game)
3. okay i create new object (TNManager.Instantiate TRUE) for ONE player - its my virtual host. it player clear data other players.
yes, now data others players clear a good. Then player a leave object change owner to next player, object have tno.isMine
and clear data for One player, but sometimes its clearing data for new Owner too...