Hello!
I have a HUGE problem with UIDraggablePanel. We're making a freemium game deeply integrated with Facebook. That mean we want to display at one moment the list of your FB friends, so you can invite them to play the game.
In order to do that, I have a UITable, that I fill with x rows, each row is just a prefab that contains 2 sprites, 2 labels, an image button (with a sprite on it), and a UITexture.
And... I have a list of 220 friends, so that means it create 220 prefabs.
When I start scrolling, well it's laggy as hell, like I have to wait 2-4 seconds to see the screen update...
Maybe i've done something wrong ?
I've noticed in the editor, that when you scroll, you just enable every geometry to display. But since they are not shown to the camera, it should not be render right (so no time consumed) ?