Author Topic: TNet can do this?  (Read 2809 times)

nscyber

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TNet can do this?
« on: October 20, 2015, 05:57:35 AM »
sorry for my english.  :'(

I want to create FPS game or game have to create room(Client can create room without forward port). Now i use master server of unity. But it can create one room or one server. It can't Initialize multiple servers.

My idea.
Step 1 Server run
Step 2 Client create own room (without forward port)
Step 3 Server show room(name C1) and all room(C2,C3,...Cn)
Step 4 Client other choose join to room as join to C2
Step 5 Play

My question.
1.TNet can create Initialize multiple servers?(On one server)
2.If i use TNet. Client can create own room without forward port? (most important. Because i don't want to give client forward port. If client have to forward post.Client feel enjoy. Because some client don't know about forward post.)
3.TNet have tutorial? (form 1 and 2) i search form youtube. I see three clip.

If one and two TNet can do. I'll buy TNet.  ;D

Thank you.

Doomlazy

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Re: TNet can do this?
« Reply #1 on: October 20, 2015, 08:33:40 AM »
Yes TNet can do this.

1. You can make channels on servers so you can have one server, everyone connects to it and players can join or create channels. Channels don't need port-forwarding to join.

nscyber

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Re: TNet can do this?
« Reply #2 on: October 20, 2015, 09:20:35 AM »
Yes TNet can do this.

1. You can make channels on servers so you can have one server, everyone connects to it and players can join or create channels. Channels don't need port-forwarding to join.

one question. server here is Lan(host start in local and client connect) or external server(same master server)?

ArenMook

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Re: TNet can do this?
« Reply #3 on: October 24, 2015, 05:01:39 AM »
External server. Put up a server somewhere accessible, all clients will connect to it and create their own channels. Each channel is like a private game instance where network packets are exchanged between other players in the same channel.

nscyber

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Re: TNet can do this?
« Reply #4 on: November 05, 2015, 11:06:01 AM »
External server. Put up a server somewhere accessible, all clients will connect to it and create their own channels. Each channel is like a private game instance where network packets are exchanged between other players in the same channel.

Thank you.