Hi,
I'm wondering if there is a way to localize strings that are created by combining several strings based on an event outcome, without making a key/string pair for every possibility?
For example: a text message in my game is created based on the outcome of an airstrike, so if the airstrike is successful the string will add together a few components like:
string x = "Airstrike successful";
x += "\nYou lost a plane during the airstrike";
x += "\nYou dealt " + damageAmount + " damage";
I don't think there would be any way to insert the damageAmount integer, but what about the rest of the message?
-JJ