Hi.
I have currently a strange problem and though I have a workaround already, I'm not sure how to really fix that:
I have a preloading scene and load my UIAtlasses via assetbundles from a webserver. After downloading, I assign the UIAtlasses as the replacement atlasses and also make them DontDestroyOnLoad. This all works fine in the editor, but when I'm testing on mobile, the replacement atlasses aren't shown anymore. I debugged some and see that the atlas is present and loaded, but it is not shown.
Now the workaround is, to have a script referencing all reference atlasses. But as far as I understand, this would also mean, that the loaded UIAtlasses are always loaded into memory, right? This isn't something I want to have on mobile. Has anyone else encountered this problem and knows a better solution for that?
Cheers,
Patrick