Hi,
i just saw that Tnet was updated and downloaded it and have some questions.
Can i or better how can i use Tnet in a multiplayergame mit some scenes where some players play at the moment in some scenes and others in different scenes?
With Unitys own Unet i only can have multiplayergames with one scene at the time with the actual version but that is not how i want my game.
Only the players can change the scenes from isles to isles.
Then i saw in Windward that even if i start a singleplayergame i can allow my steam friends to connect to this game.
How was this done?
So is the Singleplayergame also a multiplayergame?
Or is this something that is depending on the steam sdk?
I am mostly interested to release at steam too.
Can i use other assets i bought from the assetstore to allow players for example to talk by push a button with each other or filter bad words out of the chat?
What do i have to look at to get this to work?
Can i use Tnet also with UMA2?
How can i use things in the multiplayer menu to limit the players to 16 or 4 or so?
How can i put in a password to only let friend inside if i the player use his own server with the server.exe?
Can i customize the server.exe in some way?
What do i have to look at so that an Iphone user can start a game made with Tnet, choose to play multiplayer, so start the game as a server and then an Android user can play with him or the other way around?
Oh and i wish i could also use World Streamer
https://www.assetstore.unity3d.com/en/#!/content/36486 together with Tnet. Does anything look that it does not work with Tnet for example the floating point error fix system that i want to use?
Thank you for making nice assets.
With kind regards
Mathias
Edit:
I am stil at reading the documentation and found something very interisting so i have new questions.
Can i use the datanode not only to add content to a game but exchange for example prefabs or shaders?
I thought about something like skins for games like make a low poly version for lower spec computers and then give away skins so the low poly versions will be changed to high poly versions and better shaders. So everyone can have the game run fluently and also can play together but the look can be different.
That way maybe others can make also free skins for the games.
Does Tnet support also AppleTV?
Edit2:
Ok, read about possible ios problems so AppleTV is a maybe.
Also i read more about the datanode and beginn to look at your Windward modding tutorials. So i know i can use prefabs for it and i think it will be ok to stay with the standard unity shader.
About the server.exe customization i read that i can build it by myself from unity so i can customize it i think.
The other questions are still interesting.
Also i know that there are limitations with ios i am interested in making the game so that players can play with each others from different platforms.
So maybe ios but at least pc, mac, linux, hopefully android and perhaps more if you support it in the future.
Then i have one more question but i think i have read that i can use it but i am a little unsure here.
I want to animate my characters with mecanim. Can i use it with Tnet?
I read that i just can send or call the mecanim propertys so i think i can.
But what is with moving/animation prediction and such so the animations are lookink mostly good and not stutter or the objects even jumps suddenly?