Hello,
i have a premade texture with several sprites from my artist and i try to figure out oh to set it up as a texture atlas. I pretty much know what i need to do, except the options seem not to be available in the Atlasmaker tool, so propably i´m missing something here.
using:
Unity 5.3.3f1
NGU 3.9.8
NGU HUD Text 1.13
Here are my steps so far:
i importet the png as a texture, alphaIsTransparency checked, WarpMode clamped and truecolor as suggested here:
http://www.tasharen.com/?page_id=120i opened the atlasMaker created a new Atlas and setup the material using this very texture. Now i have one sprite to map out which i did. As stated here i should be able to setup more sprites and positions for that texture but i cannot find the button for it:
http://www.tasharen.com/forum/index.php?topic=221.msg1090#msg1090Also i get a console error. All my Settings and the error are on the attached screenshot
I also read up that it´s possible to import the sprite-positions using a txt file generated from some tool. Is there another way to generate that file or can i get an example of the layout of such a txt, so i can write my own and use it?