Hey Aren,
in my buildmenu evey buildĀ“button has a tooltip and gets disabled, when the player canĀ“t affort it. Disabling a Button the NGUI-way (so that the diffrent coloring works and such) means, that the collider gets disabled, which also will disable the tooltip.
How is this tooltip/disable buttons system meant to be used for such a case? Or do i need to build a workaround for it?
P.S.:
i just checked Winward. For the abilities menu i guess you are disabling those buttons not with button.isEnebaled = false, right?