Hi,
there was Prefab as GameObject reference parameter in TNAutoCreate in old version of TNet (2.x). In TNet 3.0 it was changed from Prefab (GameObject) to Prefab Path (string). I have prefab object in folder in Assets/Prefabs/Player... i tried to fill in Prefab Path this:
Assets/Prefabs/Player
Assets/Prefabs/Player.prefab
Assets\Prefabs\Player
Assets\Prefabs\Player.prefab
Prefabs/Player
Prefabs/Player.prefab
Prefabs\Player
Prefabs\Player.prefab
Player
Player.prefab
... but none of it works and it always throws this exception:
[TNet] Attempting to create a game object that can't be found in the Resources folder:[Assets/Prefabs/Player]
UnityEngine.Debug.LogError(Object)
What can I do to make it work?
Thank you.