Author Topic: High CPU in Editor-only on 3.10.0  (Read 1455 times)


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High CPU in Editor-only on 3.10.0
« on: August 11, 2016, 07:58:59 AM »
Hi Aren,
We updated recently to the last NGUI update (we were 5 or 6 update behind).
Since this day, scene view is almost unusable because when we move some objects around, CPU increase to 100% during all the move.
We did a profile of the editor and linked the result to this topic.

At first we thought it was because you call Profiler.BeginSample in an ExecuteInEditMode script but after removing it we have the same problem.
We are on Unity 5.3.6p2 and this bug is very annoying because we can't place our widgets properly like before.

Do you have the same problem on your side?


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Re: High CPU in Editor-only on 3.10.0
« Reply #1 on: August 13, 2016, 03:51:43 PM »
Nope, no such issue here. Have you made any modifications to the NGUI's code?

P.S. You seem to have 540 draw calls created by your UI... why would you have so many?