Author Topic: Get UILabel size?  (Read 6062 times)

ENAY

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Get UILabel size?
« on: August 26, 2012, 01:52:01 AM »
If there a way to get the size of a UILabel's mesh?

I have a UILabel inside a Draggable Panel and I want to find out the size (height) so I adjust its box collider values accordingly to whatever size it is.

ArenMook

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Re: Get UILabel size?
« Reply #1 on: August 26, 2012, 05:35:47 AM »
Look for the NGUIMath.CalculateXXXX series of functions (for example NGUIMath.CalculateRelativeWidgetBounds). Just pass a game object whos children you want included in the calculations.

ENAY

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Re: Get UILabel size?
« Reply #2 on: August 26, 2012, 07:28:05 AM »
As ever, cheers for that Arenmook. I will look into later. :)

Shortly after posting I figured out that if I just made the text object as big as the panel window and then made it massive (2000 in Y size) it didn't matter how big or small the object was because the Draggable Panel clips within the objects size automatically and not how big its collider is.