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September 29, 2023, 10:31:33 PM
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TransferToChannel
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Topic: TransferToChannel (Read 1510 times)
devomage
Sr. Member
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Posts: 250
TransferToChannel
«
on:
September 08, 2016, 11:42:38 PM »
It seems odd that TransferToChannel(...) does not automagically set the channel id of the TNO.
with a static scene TNO -- tno.channelID remains 0 after using tno.TransferToChannel
public
static
void
SetChannelID
(
int
id
)
{
instance
.
tno
.
TransferToChannel
(
id
)
;
//instance.tno.channelID = id;//error
}
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devomage
Sr. Member
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Posts: 250
Re: TransferToChannel
«
Reply #1 on:
September 08, 2016, 11:49:59 PM »
a dynamic TNO seems to be the better option...
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ArenMook
Administrator
Hero Member
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Posts: 22,128
Toronto, Canada
Re: TransferToChannel
«
Reply #2 on:
September 09, 2016, 03:09:58 PM »
Static objects can't be transferred. Only dynamically created objects can be transferred to another scene.
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