Hi ArenMook, thanks for the quick answer !
I think though that you meant to set the rotation of the middle sprite to leftSprite.fillamount * (-180) ? (at least in terms of z euler angle)
However, I think that my post may not have been clear : it's not so much the pie shapes that I'm troubled with, but the dynamics of the widget.
First of, all three fill amounts are linked to two controls. Moving the left-most one should proportionally increase one pie shape while reducing the other, and same thing for the second control only with the right-most pie shape and the middle one (if you open the gif animation, I believe it will make immediate sense).
The second thing is how to actually have the handles be movable by any input (mouse or stick axis), *along* the half circle.
The regular sliders prefabs are.. well, sliders, meaning their control slides along along a straight line - in this case I'd have to get this behavior but on the semi-circle, for two handles returning in one swift move the proportional incrementation and decrementation of the pie shapes they control.
Is that clearer ? :/