Author Topic: Clients connected to server crash/freeze in builds Unity  (Read 1731 times)

olavrv

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 4
    • View Profile
Clients connected to server crash/freeze in builds Unity
« on: February 07, 2017, 05:12:20 AM »
We have been having a issue where clients application connected to server hang/freeze/crash after a certain time. Sometimes this is a long time, and other times short. Nothing is being done when this happen, client/server is just running.

We would really appriciate it if anybody have any suggestions to what to look for to solve this issue!

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Clients connected to server crash/freeze in builds Unity
« Reply #1 on: February 08, 2017, 08:52:35 AM »
Can't say I've ever experienced this, so I'm guessing you've got an endless loop in your own code somewhere. Did you try using MonoDevelop to connect to your game and pausing its execution? That will generally drop you right in the problem area.