I ran into some problems with particles in a setup where I have multiple panels on screen. Using Unity 5.5/NGUI 3.11
I have used to have setups which worked in the past, with particle effects attached to my UI elements and then using the render queue modifier script (
http://www.tasharen.com/forum/index.php?topic=776.msg34546#msg34546). I am currently trying to set up a scene containing multiple panels (windows) with particles in some of them. However particles are always rendered wrong now, behind or in front of things they shouldn't be when there is more than one panel in the scene.
I tried giving the panels and particles individual render queue start numbers to make sure they have the proper order but it doesn't seem to help. In a setup with only one panel and the particles in it everything works as it should.
The UIPanel documentations say individual render queue numbers are the way to go but I am not sure if this is working anymore.
Any non-hacky ideas on how to get multiple panels working with particles in between them?