Author Topic: Server content delivery  (Read 1581 times)

jkuts2017

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 1
    • View Profile
Server content delivery
« on: March 15, 2017, 02:37:26 AM »
Hi, I am fairly new to unity and Networking.  I am working on a project where a user takes a picture from a booth with text data input information, the image and text information are then uploaded to a dedicated server and then Unity has to get both the picture and text data from the server and place them as texture on a 3D/2D object, kinda  like a virtual ID card creation tool. This all happening in real time. Can i use Tnet 3 to get the picture and text data information from the dedicated server and use them in Unity environment? Thanks

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Server content delivery
« Reply #1 on: March 15, 2017, 01:51:42 PM »
Sure, if you have TNet on both sides the you can have one run a server, and the other a client. Connect one to the other and you can use RFCs to transfer any data you like. For example byte[] for the texture data.