Hi, I am fairly new to unity and Networking. I am working on a project where a user takes a picture from a booth with text data input information, the image and text information are then uploaded to a dedicated server and then Unity has to get both the picture and text data from the server and place them as texture on a 3D/2D object, kinda like a virtual ID card creation tool. This all happening in real time. Can i use Tnet 3 to get the picture and text data information from the dedicated server and use them in Unity environment? Thanks