Author Topic: Server content delivery  (Read 1427 times)


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Server content delivery
« on: March 15, 2017, 02:37:26 AM »
Hi, I am fairly new to unity and Networking.  I am working on a project where a user takes a picture from a booth with text data input information, the image and text information are then uploaded to a dedicated server and then Unity has to get both the picture and text data from the server and place them as texture on a 3D/2D object, kinda  like a virtual ID card creation tool. This all happening in real time. Can i use Tnet 3 to get the picture and text data information from the dedicated server and use them in Unity environment? Thanks


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Re: Server content delivery
« Reply #1 on: March 15, 2017, 01:51:42 PM »
Sure, if you have TNet on both sides the you can have one run a server, and the other a client. Connect one to the other and you can use RFCs to transfer any data you like. For example byte[] for the texture data.