Hi, I'm a game developer using Unity3d and NGUI.
I recently updated NGUI to 3.11.2, and got two problems.
First problem is that the game screen shows a weird widget which shows the whole atlas image in a very short time.
It shows when a widget is activated.
Here is the screen shot.
![](http://postfiles15.naver.net/MjAxNzAzMjJfMTk2/MDAxNDkwMTUyMjYyMTY5.KWhGDieW1RzVgUsWpqMHq2ZuViwgvPfAfFSlGlPxqg4g.JE6Vw-pkaGz6THeb6nBFi1hvIR5Gyoj9xmmC6wo_VF4g.PNG.kwangjae1029/IMG_3349.PNG?type=w3)
and the video here.
https://youtu.be/MMN7lPuFzu0I don't even guess if this is NGUI bug, or Unity3d bug.
The other problem is the UILabel is rendered at wrong position.
![](http://blogfiles.naver.net/MjAxNzAzMjJfNDgg/MDAxNDkwMTUyNjA1MTMz.XZyb1tQYvwhc2FMQo7ujwYp0_6wkHoZSmboNXoX6ngsg.3mY5a1va9jGr14Mfh2CwckGEu7TU1mxn3kGEscog5Kgg.PNG.kwangjae1029/label_position.png)
As you can see above, the widget's position is correct, but the actual number is drawn at wrong position.
This happens after I update NGUI to 3.11.2.
If you had any problems like these, please let me know how to fix it. It makes me crazy.
Thank you all.