That relieves the massive alloc from DestroyChildren() down to 0b. It's still a time sink (about 40% of total fame time), which is reasonable as (in this case) I'm destroying 553 compound widgets.
Of course, I'm not going to allow this many items in the list during normal operations. I was testing to find the sweet spot when I noticed the memory consumption.
Will you be making this change to the codebase? If so, I'll just leave this tweak in and forget about it and the next upgrade will magically cause no issues.
