Author Topic: Question on Example X - Character  (Read 2204 times)

xxhaissamxx

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Question on Example X - Character
« on: August 15, 2017, 01:46:34 PM »
i'm new to NGUI i want to make Inventory system like Example X - Character is there tutorials or something to follow and understand how to make it thanks a lot

xxhaissamxx

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Re: Question on Example X - Character
« Reply #1 on: August 15, 2017, 05:02:45 PM »
i already read all topic about Character example and a lot of people asking about it so i hope u help us and make tutorial or add document with steps

ArenMook

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Re: Question on Example X - Character
« Reply #2 on: August 21, 2017, 06:26:10 PM »
Inventory systems are highly specific to the game you're making and the platform(s) you're targeting. It's almost impossible to come up with an inventory system that can be used in a generic manner. That said, I'm pretty sure there are a couple of them on the Asset Store already.

xxhaissamxx

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Re: Question on Example X - Character
« Reply #3 on: August 22, 2017, 05:27:10 PM »
Inventory systems are highly specific to the game you're making and the platform(s) you're targeting. It's almost impossible to come up with an inventory system that can be used in a generic manner. That said, I'm pretty sure there are a couple of them on the Asset Store already.
true but non use NGUI.
NGUI use less batches (full inventory will use 2 or 3 batches)
Unity UI (with 2 or 3 items in inventory it's coast more than 5 batches)

i hope u can make simple tutorials to help us understand how to use this example thanks