Author Topic: Is loading levels additively an issue?  (Read 2104 times)

Kerozard

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Is loading levels additively an issue?
« on: September 13, 2017, 09:05:25 AM »
So, we are now past the prototype phase and TNet did a wonderful job. I intend to use it for our live project as well. Great job!

What I am missing however is a way to load levels additively on all clients. Can this be done?
I assume just sending an RFC telling all clients to load the level will not do the trick when TNBehaviours are involved.

Thanks in advance.

Patrick

ArenMook

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Re: Is loading levels additively an issue?
« Reply #1 on: September 16, 2017, 10:50:54 AM »
Depends on what you are loading in. Best way is to use multiple channels properly. I do that in Sightseer all the time. As the player roams around the world, the client joins / leaves regional channels. Doing so loads in/cleans up all the objects properly.