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Sprite Renderer's "Sorting Layer" & "Order in Layer" versus NGUI Depth.
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Topic: Sprite Renderer's "Sorting Layer" & "Order in Layer" versus NGUI Depth. (Read 4037 times)
sb_007
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Sprite Renderer's "Sorting Layer" & "Order in Layer" versus NGUI Depth.
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September 22, 2017, 12:57:34 AM »
Is there any means to show NGUI Sprite over UI2D Sprite.
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ArenMook
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Re: Sprite Renderer's "Sorting Layer" & "Order in Layer" versus NGUI Depth.
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September 24, 2017, 01:35:58 AM »
UI2DSprite is still an NGUI class, and is drawn by NGUI in the correct order by default. Do you mean Unity UI sprite?
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sb_007
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Re: Sprite Renderer's "Sorting Layer" & "Order in Layer" versus NGUI Depth.
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September 25, 2017, 12:14:45 AM »
NGUI UI2DSprite.
Actually, I've to draw UISprite over UI2DSprite, but somehow, UISprite goes behind the UI2Dsprite.
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ArenMook
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Re: Sprite Renderer's "Sorting Layer" & "Order in Layer" versus NGUI Depth.
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Reply #3 on:
October 07, 2017, 05:59:50 AM »
Unless you specified some material override, the draw order is controlled by NGUI -- the widget's depth. Assuming the widgets are drawn by the same panel, of course.
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Sprite Renderer's "Sorting Layer" & "Order in Layer" versus NGUI Depth.