Hello,
I'm currently instantiating GameObjects (that include Buttons, Grids,...) on runtime using a database. and i'm placing them in a Panel following the Draggable panel example,
Now everything works perfectly, except that the panel has 0 widgets, that's not a problem, except for now, when i want to clip that specific panel,
Should i create a widget variable, add some ui script on my prefab, and use panel.AddWidget on every prefab i add (also knowing that the prefab is not specifically a widget).
Any advice would be greatly appreciated.
Joe