I have a need idea for a handy function for UIAncor and UIStrech:
It would be need to have a function to calculate the procedural values like the position(UIAncor) or the size(UIStrech) of the current transform settings.
That would massively improve the working speed of UIAncor and UIStrech, so i do not have to test or calculate the position / size for every element myself.
I found out shortly about this funtion:
[ContextMenu ("Name of the Context menu entry")]
void FuntionToCall()
{
}
This generates a Context menu at the componten, so that the function can get call easy in the editor without a need for a custom inspector.
Greetings Malzbier
PS: Congratulations for your new job at unity ArenMook