I love the NGUI Atlas Maker, I've been using it all the time until it started cutting my sprites, let's say i have a 1000 x200 texture, all i get is 800x200 after baking the Atlas, this is why I'm using Texture Packer now, but again (referring to another thread), NGUI does not support rotated sprites and I'm not able to use the advanced algorithms that Texture Packer offer (MaxRects) that fits more sprites on 1 Atlas.
Any advice is appreciated
Joe