Author Topic: UIPanel with clipping not displaying  (Read 2358 times)

Ayrik

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UIPanel with clipping not displaying
« on: November 13, 2012, 12:31:18 AM »
My UIPanel does not display the objects inside. Then, when I scroll it with a UIDraggablePanel they all flicker with solid colors (sometimes they stick, but usually they just flicker). I went to the example scene to see what I was doing incorrectly, but it is doing the same thing. So, I reimported NGUI (I have no code changes to it), and no change, it is still messed up.

I downloaded NGUI from the Asset Store earlier today, where it says NGUI v2.2.3.

As a side note, the example atlas textures are extremely low resolution.

Please help! Tomorrow I am going to try using an older version and see what happens, though I'm afraid of downgrading as it will not be as easy as upgrading. :(

TeMaH

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Re: UIPanel with clipping not displaying
« Reply #1 on: November 13, 2012, 05:23:03 AM »
Hi!
I have similar problem.
What version Unity you use?(I use Unity3d 4.0.1b7 )

TeMaH

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Re: UIPanel with clipping not displaying
« Reply #2 on: November 13, 2012, 08:09:17 AM »
Hi! It's me again!
Check your Graphics emulation, because if you use "Open GL 1.x". Shader will not work, which is responsible for Clipping in UIPanel.

ArenMook

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Re: UIPanel with clipping not displaying
« Reply #3 on: November 13, 2012, 03:56:51 PM »
Example atlas extremely low resolution? Sounds like your current quality settings are set to "fastest" which implies shaders are disabled, and texture quality is reduced. Check your quality settings.

Ayrik

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Re: UIPanel with clipping not displaying
« Reply #4 on: November 15, 2012, 07:36:23 PM »
Oh thank you TeMaH! That worked! As a side note, I also changed my project settings to use OpenGL ES 2.0. And I forgot to mention I'm using Unity Android Pro 3.5.6f4. And Aren, it's possible that my quality settings were set to Fastest but I don't remember. It works now anyway.

Thanks again!