Surely I'm doing something incorrectly here.
I'm trying to create a label that exists in the 3D world, instead of one tied to my 2D UI. So I create a label using the widget creation tool and drag it in the hierarchy so that it's not under the Panel and/or Anchor that it's currently under.
However, if I drag the Label to be directly under the Anchor object, or any object above Anchor in the hierarchy, it changes the label to the IgnoreRaycast layer ... as well as changing every object in the scene to that layer, which of course completely breaks the game.
What am I doing wrong here? What is the process for creating or spawning a label that just exists in the 3D world without changing all of the layers in the scene?