Hello,
I have a few what-if questions that am about to test out, but thought I'd get some insight from the community as well.
I have been using multiple GUIs for my game, and at this point I have about 15+ that get activated/deactivate throughout play. I thought it might be more efficient if I had instead used one GUI with multiple panels instead. Experience using NGUI for a few months now has suggested that might be the way NGUI was intended to be set up to begin with.
Is there a recommended approach between these two?
Would it be possible, if all GUIs are the same archetype, and all render on the same layer, that I could simply drag all the panels from the various existing GUIs and place them under one common GUI? I was hoping this would be possible to avoid having to reconstruct them, but I've had strange errors when duplicating GUI elements within one GUI before.
Anyone with any experience doing this?
Thanks in advance for any tips and assistance.