Okay, still not what I want, let me explain better
PS : it's not for a font atlas, but a sprite atlas
This is an optimisation technique, to be able to use those atlases in PVRTC compressed mode and NOT True Color.
If I keep my atlas as is, and just apply the PVRTC compression to it, there is a LOT of artefacts on the border of almost every sprites.
To prevent this, I open the final texture atlas in Photoshop, duplicate the layer, apply it a big stroke of 10px and then set this second layer to opacity 2%. That way, the border is not visible to a human eye (or hardly...) and the algorithm will create artefacts on the image, but on the border ! not the sprite itself.
So I have a really really acceptable quality of image even using compression.
So, you understand that I don't want to add some padding around each sprite, I really want just that stroke of 2px 2% opacity around them.
My question maybe is more, can we reset an entire atlas and recreate it from scratch (of course selecting all the sprites on the atlas). I mean, I really want a clean white sheet before the algorithm place my sprites on it, because well, I have added extra shadow on the background...