Author Topic: TNet: Tasharen Networking Framework  (Read 107936 times)

SketchWork

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Re: TNet: Tasharen Networking Framework
« Reply #15 on: December 14, 2012, 11:29:01 AM »
Same here.

This product is so easy to integrate and gives awesome results in very little time.

Martin Schultz

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Re: TNet: Tasharen Networking Framework
« Reply #16 on: December 18, 2012, 02:44:11 AM »
My first tests are like "wow". Easiest network library I've used so far. The NGUI for networking libraries. Insta buy as soon as it is on the Asset Store.

Cripple

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Re: TNet: Tasharen Networking Framework
« Reply #17 on: December 18, 2012, 11:13:29 AM »
Is it possible to get an early access to the beta ?

I have a NGUI license.
Graphicstream Dev.

ArenMook

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Re: TNet: Tasharen Networking Framework
« Reply #18 on: December 18, 2012, 11:49:02 AM »
Add me to skype (arenmook) and let me know your invoice # as well as your unity forum name, and sure.

SpheredCazual

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Re: TNet: Tasharen Networking Framework
« Reply #19 on: December 18, 2012, 01:22:23 PM »
Any Idea yet when this will be available?

ArenMook

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Re: TNet: Tasharen Networking Framework
« Reply #20 on: December 18, 2012, 01:24:16 PM »
Likely this Sunday.

gamesonytablet

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TNet: Tasharen Networking Framework
« Reply #21 on: December 20, 2012, 08:49:52 AM »
TNet seems so well thought through!

We're all waiting in Japan for the release, ArenMook. ::) I posted a translation of this topic on my blog, and already have 400+ accesses in the past 12 hours. On top of that, there were lots of  Favorited Tweets and RT about TNet as well.

Just waitin' for the next great news on this  ;D

ahgElliot

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Re: TNet: Tasharen Networking Framework
« Reply #22 on: December 20, 2012, 10:28:17 PM »
For a $45 price point I will gladly pay you.  This looks great!  I love NGUI and you are by far the best supporter of your assets.  I can't wait for it to come out in a few days!  :D

ArenMook

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Re: TNet: Tasharen Networking Framework
« Reply #23 on: December 23, 2012, 07:07:10 AM »
I'm... almost.... ready to release it. Just working out one last kink, then I'll get video-happy.

Martin Schultz

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Re: TNet: Tasharen Networking Framework
« Reply #24 on: December 23, 2012, 07:21:02 AM »
Credit card ready to pay... :-)

ArenMook

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Re: TNet: Tasharen Networking Framework
« Reply #25 on: December 23, 2012, 02:19:55 PM »

Martin Schultz

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Re: TNet: Tasharen Networking Framework
« Reply #26 on: December 23, 2012, 04:10:30 PM »
Great video. While watching a feature idea came out - be able to have buffered calls and not only the last for a function. So if you want to build a state for the game, like what upgrades a player received, save this to the buffer and when a new player connects, he receives all the updates for that player from the server to synchronize the state.

Any idea about the release date now? :-)

ArenMook

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Re: TNet: Tasharen Networking Framework
« Reply #27 on: December 23, 2012, 04:34:13 PM »
It's best to RFC the "latest set" of everything, not individual things. So in your case, simply RFC the "SetUpgrades" function with a string containing the numbers indicating upgraded state. For example "0012050".

TNet: Now with documentation -- http://www.tasharen.com/?page_id=4518

ArenMook

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Re: TNet: Tasharen Networking Framework
« Reply #28 on: December 23, 2012, 06:19:35 PM »
Alright, all done. Asset Store is pending review, direct PayPal purchase is up on the website, and professional edition is optional per-request.

mishaps

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Re: TNet: Tasharen Networking Framework
« Reply #29 on: December 24, 2012, 03:57:38 PM »
Multiplayer by the NGUI dude? I'm in!
Sounds perfect for local wi-fi multiplayer. With Photon Cloud I get a lobby and a list of games around the world waiting for players. I can join one of them randomly. Can I do this easily with TNet right now? Or will there be a TNet Cloud?