Awesome, answer to my all questions, thanks.
I guess it will take some weeks for me to get that point to check the server player numbers, I can wait for the next update, again thanks alot for your concern.
I would like to add something to have more knowledge.
I guess you are using your array list TNet.List. This creates ambiguous reference with Generic ArrayList. Because of that, I cannot use Generic List in where I am using import Tnet; . Also I cannot use useful the generic list functions such as Contains, Sort etc. Is there any way to solve this issue?
I need it because when I want to pass your lists as Tnet lists to other users using Send("function",Target.All,playerlists), it gives me this type of crash message and crashes my devices :
Unable to save type TNet.List`1[System.String]
UnityEngine.Debug:LogError(Object)
TNet.Tools:Write(BinaryWriter, Object[]) (at Assets/TNet/Client/TNTools.cs:250)
TNObject:SendRFC(UInt32, Byte, String, Target, Boolean, Object[]) (at Assets/TNet/Client/TNObject.cs:486)
TNObject:Send(String, Target, Object[]) (at Assets/TNet/Client/TNObject.cs:407)
ExampleChat:Start() (at Assets/TNet/Examples/Scripts/ExampleChat.cs:47)
So I cannot send your arrays, am I doing something wrong?
Thanks