Hello there
I have a draggable camera in my scene, which I would like to give bigger bounds.
I can understand that the bounds are calculated by child widgets to the 'root for bounds' transform, correct?
I would think that I should just place two widgets a long way from each other and I would get big bounds.
However this is not the case, the camera can only be dragged a fixed amount. It's the same amount with or without the widgets.
Optimally i would just have the camera dragged freely, without any constraints in the position.
Hope you understand the problem.
Thanks in advance :-)