Yes, that may be a poor example, but it's not relegated to just this image by any means, and adding more space does not fix anything. Also, many/most things cannot always be pixel-perfect because I am scaling and animating them. I know 2D Toolkit doesn't exhibit this behavior, and I believe it's to do with the pre-multiplied alpha it uses.
If you want, I can try to make a sample project showing the same sprites on both engines?