Author Topic: Windward -- What components would you like to see available?  (Read 2216 times)

ArenMook

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Windward -- What components would you like to see available?
« on: December 22, 2012, 04:06:52 AM »
Play Windward. I've already released its water, fog of war and HUD text. What would you like me to release next? Some have suggested the inventory system -- but I am one of those people that believes the inventory system should be custom to every game. Minimap? Talent system? Something else? You decide.

Majicpanda

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Re: Windward -- What components would you like to see available?
« Reply #1 on: December 22, 2012, 04:12:43 AM »
Would love to see how you did the custom tooltip system within the talent tree, possibly even a suggestion on how you set up each talent.  Class for each, get/set quick example of one of them, etc.  I imagine you were able to create it a lot easier knowing nGUI inside and out opposed to writing out a ton of custom classes, so any unknown helper classes and methods for nGUI would be great.

helioxfilm

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Re: Windward -- What components would you like to see available?
« Reply #2 on: December 23, 2012, 04:47:16 AM »
A kind of island/object gnerator, level editor.

ArenMook

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Re: Windward -- What components would you like to see available?
« Reply #3 on: December 23, 2012, 07:04:38 AM »
The terrain in Windward is based on procedural generation in later levels. I just click a button and a random cool looking terrain is generated. I can then tweak it using Unity's terrain tools to be what I want. There is also an option to use a mask texture where you specify which areas should have islands (white) and which areas should have ocean (black) (well, there is one more channel used for mountains, but I won't get into that). There is no level editor in Windward, so I wouldn't be able to release that.

helioxfilm

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Re: Windward -- What components would you like to see available?
« Reply #4 on: December 23, 2012, 07:18:53 AM »
just click a button and a random cool looking terrain is generated.


I like that part, that would be cool to release :-) The question, wheter you can make a mobile friendly version of that. Using T4M or other mobile friendly terrain solutions.