I am trying to use a GUIText for an FPS counter like I usually do on my projects. I prefer GUIText over UILabel for this purpose, because it produces a very crisp tiny font that I can't seem to replicate with Bitmap Fonts.
So my question is two fold
1) Why can't I see my GUI Text, I have tried adjusting Z coords and anything else I could think of, but I cannot make it visible in game. I can see it in my 'scene' view though. I am using 2D NGUI settings.
2) How can I create a font that appears as crisp as the default GUIText font using UILabel at the same size? I am using Glyph Designer, and even just looking at the raw texture, it's too heavily anti-aliased or something, but turning off AA, makes it unusable.
Thanks!