Author Topic: Quality of UITexture is strange?!  (Read 1484 times)


  • Jr. Member
  • **
  • Thank You
  • -Given: 8
  • -Receive: 7
  • Posts: 70
    • View Profile
Quality of UITexture is strange?!
« on: January 18, 2013, 07:20:27 AM »
Hy everyone, i'm running in to a little problem I can't solve.

Look at this image:

This is my picture holder to a game we are making, in this case this is inside a atlas, and the atlas have this configs:

But we need to load one profile picture inside this box, so I decide to use 2 UITexture for this components something like that:
 - Picture Holder
    - Profile Picture
    - White Box

I'm going with UITexture, just to make some Z balance, and I can't figure how do that using the Atlas, because the depth of the loaded image was dynamic and everything you guys already know.

So my new White Box is a simple UITexture like this:

And the configurations for this UITexture are these:

And for the texture have this:

Can you guys notice the difference between this? This one outside the atlas is less sharpen in the borders, have some anti aliasing or something, even in the Point configuration of the texture.

Can anyone tell me what I'm doing wrong? 


  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Quality of UITexture is strange?!
« Reply #1 on: January 19, 2013, 01:49:34 AM »
Point filtering will cause odd breaks when the image is scaled. Make sure to hit the "Make Pixel Perfect" button.