In android platform, etc1 is avaliable compress format, but etc1 has no alpha channel.
I wanna use a etc1 rgb texture for maintexture, and a etc1 alpha texture for "AlphaTexture".
I write a shader like Transport Colored.shader, there are two textures(MainTexture and AlphaTexture), but when I run, I found that it does not work. Shader's properties MainTexture and AlphaTexture are same, they are MainTexture's texture.
How should I do?