yes, i am doing that, i can succesfully download a photo to a gameobject plane mesh by:
renderer.material.mainTexture =
www.texture;i don"t even need to set create a instant of the material, or setting the shader etc....
but in UItexture, although there is a material public variable, I cannot show a photo but just a question mark...i have tried to create a new instance of material with different texture format such as RGB DXB, none of them work....
myUItextureobject.material.mainTexture =
www.texture;