Hi Guys,
I apologies if this issue has been tackled elsewhere I have searched for a solution but no luck.
I am using UIInput, it works fine, I am tracking inputs with OnInput, in the editor it works fine, on Android it works fine, but when I put the game onto an actual iOS device the exact same code is not firing the OnInput event. I have debug output at the start of the function and it's just not firing when it is on an iOS device.
I took the "Tutorial 9" example, added a UIInput component and the OnInput event, again, it works on Android, and the Editor, but not on the iOS device.
Is there a work around for this??