@Arenmook
Well you'll either get sick of this topic or me.....or both

So I got some time to work on my game again and dove into the solution we discussed earlier. I have a solution working right now but I don't think it's a really good pattern and there has got to be something I'm really missing about game design that is confusing me with the new TNet pattern (which btw has cleaned up an incredible amount of my project so far! Thanks for that!).
Attached is an "Example 4" that extends the TNet samples illustrating exactly the problem I have been discussing. When you get a chance Arenmook, can you import the attached package onto a fresh TNet project and look at the Example 4 Scene? The UnityPackage contains:
- Example Menu - Only change I made was to add the "Example 4" scene into the Examples collection on the main ExampleMenu script so the button shows up when running.
- ExampleSpawner.cs - This is the script that is handling the OnClick for the new Spawner objects in the Example 4 scene. It is pretty much a duplicate of the ExampleCreate.cs script but with an added field called objectColor. This is the color I would like to pass to the created "objectToCreate" objects.
- Example 4.unity - The actual example scene with the new spawners.
What I'm looking for is is a way to click any of the spawners and have that color set on the cubes that are spawned above it. This illustrates how the "Created Cube" prefab doesn't know about what color it should be but should be set from the spawner.
Please let me know if you have any questions. We can chat over skype too if this thread is driving you nuts

Thanks a lot,
Scott