Hi!
I have a main menu which consists of a sprite for background, a sprite for the game's title bar, a few buttons and a particle system.
The setup in terms of Z coordinates look like this: Camera-> Buttons -> Title bar -> Particle system -> Background.
My problem is that the particles emitted by the Particle system sometimes "disappear" for a while, then reappear randomly. It's like NGUI can't decide whether to draw the sprites behind the particles or ahead of them. For a few frames, it draws behind the particles, then for a few frames it draws ahead of them.
Is there any way to fix this?
Ps: I'm using the latest version of both NGUI paid version and Unity Pro iOS.
Regards