Hello ArenMook, i'am trying to estimate is it possible to use TNet in our project. As i understand RFC good to use when you have one host and other players.
But for example we have "farm-like"(or Clash of clans

) server where thousands of people connecting to server and doing some interactions with it( rather than each other ).
If we going this way to me it's may be convenient to make server also "RFC" capable. And have something like following:
serverInstance.Invoke("Auth", credentials, playerId );
serverInstance.Invoke("GetPlayerProfile" );
As understand your TNet have sources included and we could try to write own "RFC" implementation for server, but i would like to know your opinion is it right way and may be you have plans to develop something regarding this.
Currently we're using Photon and some "gigantic" wrappers for RPC stuff. But i found your implementation "quite lite, sources included and good designed".
Also i've checked signalr ( here good example of their hubs/remote invocation concepts -
https://github.com/SignalR/SignalR/wiki/SignalR-Client-Hubs ) - but it's more about web and your package very strong about .net + unity that's why i like it. Thank you.