I am using Lists extensively throughout my turn-based cribbage game, and would like to use RFC's directly in my top-level game manager script so that when in single-player mode vs. "the computer", the computer algorithms can call the RFC's as if the play came from a remote player. I also have several utility scripts that pass these lists back and forth.
TNet has made a new version of the List function in order to avoid excess memory usage. So now every reference to these lists is ambiguous unless I qualify it by TNet.List, and include "using TNet" in every script. This violates my desire to keep inter-class dependencies to a minimum, and keep the code clean. Is there a way to avoid this without introducing another level of calls without RFC?