Author Topic: TNet standalone server + custom client?  (Read 2382 times)

klept

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TNet standalone server + custom client?
« on: March 08, 2013, 09:01:38 AM »
Hey! I want to try flash and do some tests with it: AFAIK TNet does not support flash, but still I can do a standalone server using TNet and a custom unity3d client, true?.

So my question here is simple. What steps should I take to connect to my standalone TNet server (what bytes should I send, etc)


ArenMook

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Re: TNet standalone server + custom client?
« Reply #1 on: March 08, 2013, 07:11:01 PM »
Since TNet comes as source code, you should be able to see exactly what gets sent and how. Packet enum in particular (TNPacket.cs) has very detailed descriptions of each packet type with what data is expected in each.

That said, writing your own implementation that works with Flash is a pretty big task...