I'm trying to make the nice 3d angled panels as demonstrated in the examples, but since the contents are a clipped draggable panel, is this not an option? If I raise the contents off the Z-level enough to not get stuck behind the window, it's pretty obvious when they're at an angle!
To make matters stranger, normally when I tilt down the content falls behind the window, but I found that if I cloned the menu, then I could look at them from top or bottom and they would be correct, as long as they were closest to the camera... where before they would have their contents covered if looked at from below!
I was hoping to use flat 3D menus, but it seems this is not possible with that sub-panel with clipping and dragging?
Is there some workaround? Perhaps if I can specify the order of the draw calls on the panels?