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HTMLEngine for NGUI and Unity3D.GUI [RELEASE]
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Topic: HTMLEngine for NGUI and Unity3D.GUI [RELEASE] (Read 51974 times)
John.Bergman
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Posts: 30
Re: HTMLEngine for NGUI and Unity3D.GUI [RELEASE]
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Reply #30 on:
December 30, 2013, 08:52:05 PM »
Does this work with 3.0.8 and Unity 4.3? When I tried to add it, I got tons of compiler errors.
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lzt120
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Re: HTMLEngine for NGUI and Unity3D.GUI [RELEASE]
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Reply #31 on:
January 04, 2014, 03:00:08 AM »
How about support multy Atlas and multy Font ? In my case, two Atlas support request.
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Mhason
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Re: HTMLEngine for NGUI and Unity3D.GUI [RELEASE]
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Reply #32 on:
February 17, 2014, 04:22:34 PM »
Installation instructions if you are using NGUI 3+ (Paid)
1) A project with NGUI v3+ installed
2) html_engine_for_ngui_3.0.9f1 will be the only file you need other than any instructions you want.
3) Import html_engine_for_ngui_3.0.9f1
Very simple but not explained in the asset instructions.
Best Regards,
Lee
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Last Edit: February 17, 2014, 04:47:10 PM by Mhason
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Orfen
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Re: HTMLEngine for NGUI and Unity3D.GUI [RELEASE]
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Reply #33 on:
April 25, 2014, 06:53:42 AM »
Since ZHing seems like he doesn't offer any kind of support, and his documentation is lacking to say the least, im left asking here: Has anyone figured a way to compile the html on an already existing label?Thanks
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lzt120
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Re: HTMLEngine for NGUI and Unity3D.GUI [RELEASE]
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Reply #34 on:
September 15, 2014, 01:44:36 AM »
Can this add-on support UIInput to show the Symbol ?
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HTMLEngine for NGUI and Unity3D.GUI [RELEASE]