Hi,
Is there any way to support a network game with Bluetooth connected devices using TNet? Imagine trying to connect two iPhones (Apple has GameKit framework with GKSession class to support this).
If not, any plans in the future?
I just want my users to be able to connect quite simply, without having to connect through a server, especially when creating gameplay based on iPhone accelerometer, and the players actually next each other with their iPhones connected by Bluetooth (like a pitcher and batter game).
gamesonytablet