Is it possible to send updates to players only if they are in a certain zone / region?
I have a fairly large world, and it is often possible to have a situation where 20 players are not in viewing distance from each others, even minutes away. In that situation, players actions do not affect other players. They would only need to receive updates on the region they are in and start to receive update when moving to a new update zone ( or an update radius around the player ).
Is this something that can be controlled with Tnet? Would that approach improve the bandwidth in a significant way or do not worth the trouble?